DIGITAL LEADERSHIP IN VR-BASED EXPERIENTIAL LEARNING: CHALLENGES AND STRATEGIC DIRECTIONS IN HIGHER EDUCATION DECORATIVE MATERIALS EDUCATION
Keywords:
Digital Leadership, AI Leadership, Educational Management Challenges, VR-Based Experiential Learning, Higher Education, Decorative Materials EducationAbstract
The project studies digital leadership challenges as well as AI leadership challenges incorporated with virtual reality in a practice-based higher education, with the applied area being Decorativematerials education. The DML-ELVR (Decorative materials learning - experiential learning in virtual reality) framework was designed and examined against substantial problems like limited resources, quality guarantees, and compatibility between technology and instruction in education administration. A mixed-method quasi-experimental study was done to randomly allocate the total sample size of 70 undergraduate students as a VR-based experimental group n=35 & 35 in a traditional control group. Quantitative data from the DMST/validated scales (e.g., LTM, TMI, etc.) will be analyzed using ANCOVA. Qualitative data will be collected via the use of semi-structured interviews with students, as well as class observation. Experimental groups scored higher than control groups on material cognition, design visualization, and applied practice (p<0.01). The study has also recognized many problems related to digital/AI leadership in higher education management and provides solutions. These issues include technology integration problems, staff capability development problems, and institutional resource allocation problems. DML-ELVR framework gives an evidence-based guide for the educational managers about digital transformation. So that VR innovations can have both technology and education.







